Community coffee mornings- 25/02/2020

With the wet and windy weather from the storms around us, we thought it would be a great idea to share some ideas of what to do on a rainy day at our coffee morning this week. We talked about places we could visit and things we could do at home to keep adults and children occupied!

  We made playdough then used shapes and cutters to make a big red tractor!

  Look at all the things we can do in Swindon on a rainy day!


Some ideas for card games for children of all ages!



Go Fish

Starting the Game

  • The first thing you do is deal cards to the players. For 2 to 3 players you deal each player 7 cards. If there are more than three players, deal 5 cards each. The rest of the deck is then spread out in the middle of the players face down. This can be called the pool of cards.


Taking a Turn

  • Each player gets a turn in clockwise order (to the player's left).

  • During a turn the player asks another player if they have a particular rank of card. For example, the player may ask Kathy if she has any nines. If Kathy has any nines, then she must give all of her nines to the player. If Kathy doesn't have any nines, then she says "go fish".

  • When you "go fish" you can take any card from the pool.

  • If the player gets the cards they asked for, either from the pool or from Kathy, then the player gets another turn.

  • If the player gets all four suits of the same rank, then they can put the cards face up in front of them. For example, if you already had a nine of hearts, clubs, and spades; then you picked up the nine of diamonds from the pool, you then get to place the set of nine cards down in front of you and you get another turn.


Winning the Game

  • Go Fish is over when one player runs out of cards or there are no more cards in the pool. The winner is then determined by who has the most piles or suits of cards in front of them.



Crazy Eights

Starting the Game


  • Typically 2 to 4 people play Crazy Eights. If there are two players, deal 7 cards each. If there are more deal 5 cards each. The remaining cards go in a stack face down in the middle. Turn the top card over.


Playing the Game

  • The player to the left of the dealer starts the game and turns move clockwise from there.


  • During a player's turn they can play cards face up that match the current card in either suit (i.e. hearts, diamonds, etc) or rank. For example, if the current face up card is the 5 of clubs, you may play either a five or a clubs.


  • Eights are wild and can be played at any time. When a player plays an eight, they then get to pick the current suit, whether that be hearts, clubs, spades, or diamonds.


  • If the player can't match the top cards, then they must draw cards from the deck until they get a match. Once the draw pile is empty, then players that don't have a match, lose their turn.


Winning the Game

  • The first player to discard all their cards is the winner!


Old Maid

Setting up the Game

  • First you need to remove three of the queens from the deck. Whatever queen you leave in the deck is the Old Maid.

  • Next deal all the cards out to the players. It may be that all the players don't get exactly the same number of cards, but this okay.

  • The first thing all the players do is to sort out their cards and remove any pairs. If a player has three cards, they just remove one pair and keep the third card in their hand.


Taking a Turn

  • The dealer takes the first turn. They show the player to their left their hand face down. The player to the left picks one card. If the player then has a pair, he puts the pair down. If not, the player keeps the card in his hand.

  • This continues in clockwise direction, until there are no more pairs left.


Winning Old Maid

  • In Old Maid, everybody wins, but the loser. The loser is the player who is left holding the Old Maid once all the other cards have been discarded into pairs.



Concentration/ Pairs

Starting the Game

  • To set up a game of concentration, first shuffle the cards well and then place each card face down in 4 rows of 13 cards each.


Taking a Turn

  • Each player takes a turn by turning two cards over. If the cards match, then the player picks up the cards and keeps them. If they don't match, the player turns the cards back over. If the player gets a match, they get to go again, until they fail to get a match.

  • A match is when two cards have the same rank and color. For example, a match would be two Jacks that were both red, one was the Jack of Diamonds and the other the Jack of Hearts.


The game is over when all of the cards have been matched and picked up.


Winning the Game

  • The winner of the game is the player with the most matches once all the cards have been picked up.


Snip. snap, snorem!

Starting the Game

  • Deal the cards out completely (don't worry if some players get more than others). Players sort the cards in their hands by rank: the object of the game is to get rid of all your cards.

Taking a Turn

  • The player to the left of the dealer starts by placing any card down on the table. The next player looks to see if they have a card of the same rank. If they do, they place it down on top of the card, saying "Snip".

  •  If they have another card of the same rank, they place it down too, saying "Snap".

  • If they don't, play passes to the next player, and so on. Whoever places the final card of that rank says "Snorem" and wins the right to start the next round with the card of their choice.

Winning the Game

  • The winner of the game is the player who gets rid of all their cards.